Hi.

I'm Anthony Sturdy,

a games programming student.

ABOUT

Hi, my name is Anthony. I'm currently studying BSc Computer Games Programming at Staffordshire University.


My coursework involves using C++ to create games, game engines and frameworks using DirectX, OpenGL and SDL. We also use C# for networked applications and multithreading, I have additional experience with C# from using Unity for previous college coursework and for occasional game jams. My small amount of web development experience comes from my first year at University, and creating websites such as this portfolio.

PORTFOLIO


2020C++/DirectX11/Unity

Voxel-o-Defence


A voxel-based tower defence game, made in 6 weeks by a team of 6.

2019/20C++/DirectX11

DirectX Ship Scene


A scene featuring a ship in water rendered using DirectX 11.

2019C#/MonoGame

Multiplayer 2D Racing Game


Multiplayer Racing Game using MonoGame as part of Chat Room Application.

2019C++/OpenGL

E1M1 FreeGLUT


The original Doom level 'E1M1' rendered with OpenGL using FreeGLUT.

2019C++/SDL

SDL Mario Bros.


Super Mario Bros recreated in SDL with a built-in level editor.

2018C++/S2D

'Fake' 3D Dungeon


3D wave-based dungeon game rendered in a 2D framework.

2018C#/Unity

Case White


A retro themed FPS set in WW2 with procedurally generated levels.

2016C#/Unity

Reclaim Earth


A pixelated sci-fi FPS originally made for LOWREZJAM16.


Full List

CONTACT