Hi.

I'm Anthony Sturdy,

a games programming student.

ABOUT

Hi, my name is Anthony. I'm currently studying BSc Computer Games Programming at Staffordshire University.


Most of my course work is developed using C++, creating games, and game engines with frameworks such as OpenGL, DirectX and SDL. I have previous experience with Unity and C# from two games I made whilst at college, and a few game jams. I also have a small amount of web development from my first year of university, and small websites such as this portfolio.


My current University modules consist of using DirectX 11 to create a 3D ship scene, and C# to create an online chat room and multiplayer graphical game.

PORTFOLIO


WIPC++/DirectX 11

DirectX Ship Scene


A scene featuring a ship in water rendered using DirectX 11.

2019C++/OpenGL

E1M1 FreeGLUT


The original Doom level 'E1M1' rendered with OpenGL using FreeGLUT.

2019C++/SDL

SDL Mario Bros.


Super Mario Bros recreated in SDL with a built-in level editor.

2019HTML/CSS/JS/PHP

OLE Store Website


Storepage for a pretend games company to sell games and DLC.

2018C++/S2D

'Fake' 3D Dungeon


3D wave-based dungeon game rendered in a 2D framework.

2018C#/Unity

Case White


A retro themed FPS set in WW2 with procedurally generated levels.

2017C#/Unity

Secret of Malarith


A small 2D RPG made at college in a group of three.

2016C#/Unity

Reclaim Earth


A pixelated sci-fi FPS originally made for LOWREZJAM16.

CONTACT